Raving Rabbids: Travel in Time

Raving Rabbids Travel In Time Is The 5th Game Of The Rabbids Series. Just Like 3 Other Games, It Is A Party Game.

Plot
The Rabbids use a time machine to go through different times to change the history of the World. first they go to The Prehistory in 10, 000 BC and help a caveman discover fire, but end up giving him a lighter. Then they go to middle-aged Ancient Egypt in 2500 BC to disturb work on the Sphinx and make the nose fall off. And last, they go to Middle Ages in 520 but they end up underground holding down the legendary sword Excalibur when Arthur tries to pull it off the stone, but he gives up and leaves. When the Rabbids leave, Grannie ended up pulling the sword instead of Arthur. In the intro for the game, a Rabbid is seen inside the washing machine/time machine altering prehistoric times, ancient Egypt, Middle Ages, Vienna in 1803 Beethoven's composition of the Fifth Symphony and Street Punk in 1980s a Punk Subculture, before smashing a vase in the modern day. The player then teams up with the Rabbid to mess with history (by accessing paintings related to each minigame) in order to repair the time machine (which was damaged on the trips to the aforementioned time periods). Upon altering time and accessing the washing machine, the Rabbid and the player are warped to the Futuristic City in year 4096 A.D (although the time machine says the player and the rabbid were transported to a museum in 2012 A.D, (4 years ago), where Professor Barranco 3 (the ultra-intelligent Rabbid commander from Rayman Raving Rabbids 2) is drilling various Rabbids to use time machines to take absolute control over the space-time continuum. However, the player's Rabbid literally pulls the plug on one of the machines and causes all the time machines to disappear. This action inadvertently initiates a time paradox (which results in a sped-up version of the game intro).

Characters

 * Rabbid-a blue underwear wearing rabbid is the main protagonist
 * Professor Albert Einequen-a professor who gets frightened of the innocent rabbid
 * Professor Barranco 3-the main antagonist
 * Dinosaurs-prehistoric creatures

Setting
The setting is a history museum. From there, the Rabbids can play quiz, singing, and dancing games. They can also customize their Rabbids with historical costumes. The Rabbids can also go into museum's main areas: the Bouncearium, Shootarium, Flyarium, Runarium and Hookarium; to ruin history with their Time Washing Machine.

Gameplay
Up to four Rabbids begin in the Main Hall of the museum, and can only access certain rooms and the associated minigames, many of which are barred with electric fences. As each minigame is cleared, these bars disappear allowing more access to more areas. There are five sections in the game: the Bouncearium, using side-scrolling platform minigames, the Shootarium, using first-person shooting minigames, the Flyarium, using flying race and scavenger hunt games, the Runarium, using two teams racing together in races and scavenger hunt games, and the Hookarium, using the Wii Motion Plus accessory for fishing games. Each of the minigames explores history, such as the missing nose on the Sphinx, why Mona Lisa smiles, the discovery of fire, and other historical events. Like Rayman Raving Rabbids, the player moves around to play minigames and do other activities. The player can play online and do local tournaments in the game. When the game is in multiplayer mode, all of the players are tethered together by a roll of toilet paper.

Plot
In the trailer, there were 4 Rabbids using the time machine, which was a washing machine. In the trailer, the Rabbids first encounter a cave man trying to light a fire by rubbing a stick in a pile of leaves. The cave man doesn't make any progress to lighting the fire. One of the Rabbids pulls out a lighter, lights it, and the cave man see's it. Fascinated by it, the Rabbid teases him by slowly moving away. The time machine then starts and the 4 Rabbids are sent forward in time. The fire got onto a stick and the cave man picked it up, fasciniated by it. The Rabbids then arrive at the construction of the Sphinx. A worker is hammering the Sphinx's nose. The Rabbid, still holding the lighter, accidentally sets fire to the workers butt. The worker panicks and accidentally breaks the nose. The worker turns around in anger and sees the Rabbids. The Rabbids, not knowing what they did, take heroic poses. The worker charges at them and the Rabbids run away. The Rabbids jump onto a hanging pole and the worker trips. The workers hammer flies out of his hand and hits the machine. The machine starts up and sends the rabbids, again, forward in time. They then arrive in a cave, holding onto a metal object being hoisted up. Above them is Sir Arthur pulling the sword. A grannie is behind a tree, looking at him. Sir Arthur makes several attempts to pull out the sword, but with the Rabbids weighing it down makes it impossible to lift. He then gives up and walks away. The grannie walks up to the sword and leans on it. Back in the cave, 3 of the Rabbids let go of the sword and one falls onto the time machine. The machine falls on one of the Rabbids and it activates. The machine turns on and transports the Rabbids. One of the Rabbids was still holding the sword and an electric shock traveled up the sword and zapped the grannie. She then pulls out the sword. A book appears and it shows a picture of Sir Arthur pulling out the sword. It then changes to the grannie pulling out the sword and the 4 Rabbids are at the side of the photo. It then shows the title of the game. It then goes to the time space continuom. 3 of the Rabbids are outside of the machine. It then goes slow and one of the Rabbids are hit with a toilet brush. It then returns to its normal speed and they disappear.

Internet connection
This game can connect to the internet. Unlike the other Rabbids games, which let you send your score to a website, this game has online-based leaderboards within the game. The game lets you join a group of other players to play against other groups in tournements of the highest minigame score. They can also meet up at a player's museum and play games or tournaments with each other. At the end of each minigame, the player can look at online leaderboards and try to beat others to get to be one of the Top 5 online. Players can also send messages to each other.

Museum Zones
Each Museum zone can be accesed through the five doors located in the second floor of the main hall in the museum. Each zone offers different gameplay modes and styles which you will use to win each mini-games.


 * Bouncearium- The Bouncearium  takes you in a sidescrolling- platforming format. In which the Rabbids bounce, and smash their way in the mini-games.
 * Shootarium- The shootarium takes control in  a FPS( First Person Shooter) format. In each mini-game, the rabbids shoot various obstacles to win.
 * Runarium- The Runarium has the Rabbids tied up in toilet paper, and the player must pick up power ups to help him along the way and win the races.
 * Flyarium- Similar to the runarium, the Rabbids win each race by having attached some sort of plane technology that allows them to fly.
 * Hookarium- The Hookarium can only be accesed if the player has a Wii Motion Plus. In this zone, the player will use his or her Rabbid as bait to use him for fishing or hanging on to objects.
 * Bermudarium- The bermudarium does not lead the player to any mini games, but only causes the rabbid to come out of another randomly chosen door.

Reception
Raving Rabbids: Travel in Time was Given mixed reception by critics.Nintendo power gave it a 6.5/10 While official nintendo magizine gave it a 40/100 and game style gave it a 7/10

Minigames and Bosses

 * - I: Titanic on the Rocks: Collect the most beans, 1912
 * - II: Quest for Fire: Be the last survivor, 400,000 BC
 * - III: Holly-Bollywood: Smash the most bricks, 1923
 * - IV: Assembling-bling-line: Match the blocks to their same colour, 1908
 * - V:World 1 Boss Ice Ice Maybe: Be the last survivor, 100,000 BC
 * - I: The Great Uranium Rush: Shoot the most rocks, 1799
 * - II: Flatulating the Moon: Destroy the opponent's ball, 1969
 * - III: Bozo the Sphinx: Build the pyramid of your colour, 2500 BC
 * - IV: World 2 Boss Caesar Salad: Shoot the Rabbids, 44 BC
 * - I: Dim Flash of Inspiration: Collect the most balloons, 1750
 * - II: Apollo-Soyuz Sauce: Win the race, 1975
 * - III: Mount Rushmuck: Win the race, 1939
 * - IV: Christopher Corrumpus: Keep the barrel the longest, 1492
 * - V: Way-Over Layover: Collect the most points, 1903
 * - VI:World 3 Boss Mona Leads-da Way: Win the race, 1506
 * - I: Merlin the Embroiller: Collect the brush or the sword, 520
 * - II: 1929: Crash, Boom, Bang!: Collect the most points, 1929
 * - III: Bunny Express: Win the race, 1861
 * - IV: Cave Paintings: Paint the walls with your colours, 32,000 BC
 * - V: World 4 Boss HowDyaLikeDemApples?: Collect the most points, 1665
 * - I:Undewater you doing? :Collect the most points, 2.58 million BC
 * - II:Statue of Libert'Air: Win the race, 1886
 * - III: World 5 Final Boss Square Wheel:Collect the most points, 3000 BC

History
In order to be able to change history, you must first beat the minigame. Once you beat the minigame, you might be left with a choice of choosing purple objects or orange objects (Caesar Salad, Survival Minigames). Sometimes you must pick either orange team or purple (The Great Uranium Rush, Assembling-bling-line) or choose whichever color during or at the end of the level(Merlin the Embroiler). Other times you must be closest to a certain color or on a certain side (Flying Races, Christopher Corrumpus, Dim Flash of Inspiration). The choice to change history last mentioned, choosing a side during the minigame, is the hardest because the player has a hard time finding out which side they must be on.

History Of The World

 * Titanic - 1912
 * Global Warming - 400,000 BC
 * Hollywood - 1923
 * Assembly Line - 1908
 * Dinosaur Era - 100,000 BC
 * The City Of Gold - 1799
 * Apollo 11 - 1969
 * Ancient Egypt - 2500 BC
 * Ancient Rome - 44 BC
 * Philadelphia - 1750
 * Apollo-Soyuz - 1975
 * Mount Rushmore - 1939
 * America - 1492
 * San Francisco - 1903
 * Florence, Italy - 1506
 * Middle Ages - 520
 * Great Depression - 1929
 * Wild West - 1861
 * Prehistory - 32,000 BC
 * Cambridge - 1665
 * Jurassic Era - 2.58 million BC
 * Paris, France - 1886
 * Stone Age - 3000 BC

Time Effects
"the great urainium race" the first gold nugget found


 * plan shoot the other rabbid with rocks and collect points
 * purple the bank becomes filled with green rocks and stands normal
 * orange the building turns into a casino

dim flash of inspiration benjamin franklin


 * collect ballons
 * orange benjamin still gets shocked
 * purple ben will be taken by the kite

christopher corrumpus


 * keep your barrel
 * orange he lands in america
 * purple he lands in india

monaleadsa way win the race


 * orange (unknown)
 * purple she laughs

way over layover bring boxes to your base (the first airplane)


 * purple the plane crashes
 * orange plane flys

appolo soyoz sauce win the race


 * purple a cow plays in a shuttle
 * orange the space man is free

Ending Spoiler
''The rabbid finds a second time machine and uses it in a different time where he steals under wear thus showing how he got it and another scene show professor barranco 3 and his army plan to change history with machines ready to go, But the regular rabbid accidentally gets pulled into one which setting off all the others off too. Making Barranco more furious than ever. A X16 speed version of the opening intro plays quickly which sets us back to how it all started in the museum.''

Attraction
In the French amusement park, Futuroscope, a 4-D simulator ride based on the game will open on December 21, 2013 under the name of The Time Machine

Trivia

 * According to an old GameFAQs listing, the game was once known as Raving Rabbids 4.
 * In the files of the game is an animatic for a cut minigame of Noah's Ark